REVERSO GAMES
  • Home
  • Pichenotte Hockey
  • Shop
  • We are
  • Contact
Photo

​COMING SOON !

Photo


​REVERSE IS INSPIRED BY CLASSICAL BATTLES AND HISTORIC BATTLES IN THE DAYS OF ANCIENT ROME, WHEN EACH LEGION HAD ITS CAVALRY ORGANIZED INTO SQUADRONS. ​

THE GAME

REVERSE is an abstract strategy game inspired by classical battles and historical battle on the battlefields of ancient Rome, in the time where each legion had its cavalry organized into squadrons. Players can play either of the four variants of the game, each of which presents a different challenge, each having a specific goal to achieve, with different obstacles and needing to renew its strategies. The four challenges have in common that to win a game it is necessary, as in classical battles, to mislead the opponent, strategically place and advance his pieces on the battlefield and block the opponent from reaching his goal. Will you find the best strategy (s) to win each of the challenges against your opponents?
Photo

THE FOUR CHALLENGES

REVERSE is played in four different ways. The four challenges require different strategies and reflections to win. Will you be able to find the best strategy (s) to win the four challenges against your opponent ? Here are their respective objectives:

1. The Battle (Challenge 1 - Classic)
The objective is to cross the battlefield and carry the strongest pieces on the last opposing line. A game is over when one of the two players can no longer play. The player with the most points on the opponents last line wins.


2. The Race (Challenge 2)
The objective here is to be the first on to bring accross the flag bearer on the last opposing line. If none of the flag bearers succeeds in crossing the last opposing line before the end of the game, then the points accumulated on each of the last lines are counted. The player with the most points wins.

3. The Target (Challenge 3)
The objective of the challenge is different for each of the two players. The objective of the player with the flag bearer in his possession (the attacker) is to reach the last opposing line with the flag bearer, while the objective of the opponent (defender) is to prevent the flag bearer to reach its last line. The attacker wins only if he succeeds in reaching the last line with the flag and loses if it does not reach this objective. The defender wins if he prevents the other from succeeding, wins doubly if he succeeds in extracting the flag of the opponent and wins triple if he succeeds in reaching the last line of the attacker before the end of the game.

4. The Doubt (Challenge 4)
Here, one suspects several pieces of the opponent. The goal is to be the first to bring his weakest piece accross on the last line of the opponent. If neither of the two weakest pieces succeeds in crossing the last opposing line before one of the two players can no longer play, then the points accumulated on each of the last lines are counted. The player with the most points wins.

REVERSE because reversible

  • The game came can be played with the board placed vertically or horizontally 
    The game can be played on one side or the other of the board
    When an attack is done the pieces are reversed to reveal their forces.
    Four very different challenges : 1) Battle, 2) Race, 3) Target, and 4) Defiance
Photo

EXAMPLES OF CHALLENGES

Challenges played vertically:
  • Challenge 1 "The Battle" point of view of whites and blacks
  • Challenge 2 "The Race" point of view of whites and blacks
  • Challenge 3 "The Target" point of view of whites and blacks
  • Challenge 4 "The Doubt" point of view of whites and blacks

Challenges played horizontally:
  • Challenge 1 "The Battle" point of view of whites and blacks
    The other horizontal challenges will soon follow ...

CHALLENGE 1 "THE BATTLE"​

Point of view of whites
Point of view of blacks

CHALLENGE 2 "THE RACE"​​​

Point of view of whites
Point of view of blacks

CHALLENGE 3 "THE TARGET"

Point of view of whites
Point of view of blacks

CHALLENGE 4 "THE DOUBT"

Point of view of whites
Point of view of blacks

​HORIZONTAL CHALLENGES​

CHALLENGE 1 "THE BATTLE"​​​​

Point of view of whites
Point of view of blacks

HERE ARE SOME TIPS FOR REVERSE

  • ​Place effectively the pieces according to the challenge of the game at the beginning of the game [strategies to be discovered with a bit of experience];
  • The total strength of the squadrons is 42 points per player.
  • Memorize the value of the squadron and the blockade of the blockade during an exchange;
  • Cross the battlefield by eliminating as much as possible the strong pieces of the opponent;
  • Block the opponent with blockades and use them to better approach and confront the opponent;
  • Lose your last pieces in play if the opportunity arises when you have the advantage of scoring in order to complete the game quickly;
  • Whoever approaches the adversary may force the adversary to engage in an exchange;
  • Attacking a coin is also advancing its coin;
  • Leave a few pieces on the battlefield to defend his last line against any breakaway escape;
  • Staying in place and letting the opponent come can also be part of the strategies;
  • Discovering the strength of the opponent can become a lost blow if the strategic intentions are not there;
  • Advance the flag bearer as soon as an opening appears;
  • Measure the number of trips required before entering a certain passage when there are few strokes before the end of the game;
  • A player can advance his pieces faster, when played in a certain order (horizontally only);
  • Win against a squadron that shares the box with another force behind. It is to win a play, but it is also to expose itself to the attack of the squadron behind;
  • Replicating to the opponent's attacks may result in playing the opponent's strategy;
  • It is a game where you sometimes have to let the storm pass before advancing some back squadrons;
  • Thoroughly measure the remaining sequences of progress, to better finish the game;
  • Since the game is partly hidden, there is room for bluffing;
  • For the Challenge The Doubt: The more unique points facing the opponent, the more difficult it is to suspect the piece sought;
  • Estimate the value of the remaining pieces as follows. For a value of 1: a piece can be worth between 1 and 4 or a 1/1 blue squadron or a 1/0 blockade. For a value of 2: a part can be between 2 and 5; A blockade / deblocus 2/0 or a blue squadron 2/2. For a value of 3. A coin between 3 and 5; A blockade / deblocus 3/0 or a blue squadron 3/3;

Email

vrikhrod@gmail.com
© all rights reserved, REVERSOGAMES / LES VICTORIEUX, 2018
  • Home
  • Pichenotte Hockey
  • Shop
  • We are
  • Contact